![]() There is also an effigy of the city's first manager - though it is not dedicated as such - and one of a dwarf who went insane in his workshop, before slowly wasting away. It even has its own, albeit small, courtyard, which holds bronze statues depicting the first broker, bookkeeper, and leader at Goldgates, as well as it's foundation. It is massive, bedding fifty dwarves as well as holding supplies of weapons and armor, and even its own hospital, complete with a supply of clean water and the other medical supplies necessary for such a facility. In truth, however, it is simply a barracks. Main gate, gatehouse (u.c.), marble barracks (u.c.)īuilt from pure marble and set aside in its own walled enclosure, this structure could at first be mistaken fore a palace or a small castle. As to dwarven tradition, the bridges are controlled from a lever at the center of the gate house. Two finely-crafted silver bridges sit beneath a massive, three-story (later expanded to four) archway crafted of pure silver, with archers housed and supplied from the adjoining towers, gives defenders ample opportunity to fire on any army foolish enough to try invading. The main gate of entry to the dwarven civilization, "The Dangerous Castle", is truly a sight to behold. Just past the gate there's also a trading hall, and several temporary domiciles for visiting humans set into an elegant boulevard. Aside from the wall it has a massive gatehouse that contains a barracks, hospital, temple, and courtyard. Goldgates : Goldgates is the largest, and most developed, of the three embarks. There are smaller embarks on either side that come close to doubling its size. The wall is four tiles wide, and those yellow blocks are the 12x12 gold towers. Screenshot repository for great justice dwarfness!įirst, to give a sense of scale, a crappy, shrunken-down image of the central embark: After the primary structure's complete, I'm going to draft everyone into the military, turn invasions back on, and sequester them all away in here, and wait for the end as the goblin and dwarf bodies pile up. There's also going to be a large above-ground barracks (with a small farm below, as well as a direct line to a small forge area, to allow it to be self-sufficient) made from either marble or silver. The end goal is going to be using bridges and/or floodgates to allow the river to be stopped (to 'safeguard against aquatic attack'), but I'm still working on how I want to set it up so that the river can still flow, yet can also be stopped. On this current stretch of wall - the largest, and also the gate section - there's also a river, so I'm making a specialized 'river gate' for that. Why? Because once you make a bar a block it serves no possible purpose other than construction: it has been 'consumed' from use, effectively raising the cost of the structure even if the difference is negligible in actual value. And yes, I use blocks for constructing structures, not normal stone or bars. These four gold towers alone, each planned to be at least 5 stories tall, are going to take almost 3,000 gold blocks. Of course, since there are necessary gaps between maps and extra sections of 'ruined wall' for flavor, it's not actually secure, but it looks nice. Aside from the silver arch, the gold towers on either side of the arch are going to be matched on the rear - creating a large 'airlock' sort of configuration for extra security. The courtyard is 23x23 tiles, decorated with gold, silver, marble, black bronze, and with 3d adamantine diamond sitting in the center (made of 25 pieces of adamantine, so not too large, but still extravagant for a simple decoration). The grand gateway is also going to be something to behold: 2 5-tile wide silver bridges, bookended and separated by 5x7 towers that form a massive arch, and with a further gold tower on either side of it. It's 4 tiles wide made from pure marble, as long as about 5-7 standard embarks, and embedded with massive 12x12 tile gold towers. Thus far the wall consists of a 3x5 embark, a 3x15 embark, with another 3x5 (or so) embark planned to bridge the gap between two mountain ranges, giving the impression of an entire empire hidden behind a massive wall. I want to make a world that's just as much fun to explore as an adventurer as it is to play in fortress mode. This project is a part of a much larger one, one that encompasses the entire world. ![]()
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